Under the Pixel Hood with Raquel Meyers

Reasons you might find yourself wanting to read this very long but very awesome Raquel Meyers interview:

– Because you love 8bit graphics and people who push them to their limits

– Because Raquel makes rad stuff ( eg her recent DVD of ‘fighting washing machines and killer lego ducks’, full of videoclips, remixes and collaborations with chiptune musicians and pixel pushers – Useless Yet Crucial).

– Because you want to find out about her ascii storytelling experiments with the C64 shredding musician Goto80.

– Because you love reading about how artists wrestle with their processes.

– Because you need a crazy and wonderful collection of visual links in your day.

Who knows, but I hope you enjoy these responses as much as I did. Thanks Raquel~!

– What’s inspiring you these days?

At the moment I am experimenting with storytelling and text-based graphics like Ascii, Ansi, Petscii and Teletext with Goto80. I’ve changed both the tools and the purpose of what I’m doing during the past months. I guess what I’m doing now is formally similar to text adventures, cartoons, silent movies, text art, demos…

I’ve been mostly inspired by animations and short movies from the 20th century, like “Little island”(1958) by Richard Williams or “Cowboys”(1991) by Phil Mulloy; and also, children’s books. Because of the brutal style of the “Simple storytelling”, the combination of a drawing plus a short phrase who builds a full dream up. This one makes me think about 2 frames animation, and how something simple it become even more brutal, especially working with the C64.

In the case of the short movies, the animation comes before the music, so the video is not the slave of the music (music video style). Sound effects increase the tension and the verve of the animation, and could be use in a shorter way like an interlude, or something longer. But the main thing is the story behind it, whit out it you cannot go further.

A cinematic new age terror is coming!. It operates in text mode, only using characters of the Commodore 64 and Amiga. This applies both to the graphics and the music.

[[ EDIT: Terror is now live – witness “2SLEEP1, a “66-minute playlist of audiovisual performances in text mode, designed to make you fall asleep. Press play, go fullscreen and lie down. Made by Raquel Meyers and Goto80.” screenshots below:]]

– What hardware and software do you use to create your animations?

I use several computers. A C64 with Letter Noperator and DigiPaint. An Amiga 1200 with DPIV, Brilliance, Prism and also an Amiga 600 provided by Archeopterix. A PC and Mac, with Flash, Photoshop, video editors and the (unreleased) petsciibrush software made by Linde. Soon I will add a Teletext device.

I’m not a gear freak. I don’t really care about the tools. I used to work primarily with Flash and Photoshop, which was a pain in the ass for the things I was doing. But I still liked it. Now I use old things (Amiga and C64), and that’s also quite painful sometimes. So to answer the question – I blend old and new technologies. It doubles the pain!

I am not a purist, I am a blender.

– How much of your creative process is defined by the limitations of such technologies?


I prefer to talk about possibilities instead of limitations. I think the technology is not the limited one, is the human behind it. It doesn’t matter how old or new the technology is, there is always something new to discover and learn. It’s not a such a big thing to use old technology, it doesn’t make everything more special, different or better. In my case, I use it because I like it.

But the things I do in Flash are different from what I do on C64. So the process is different. But I don’t really like to think too much about those things.

– Is there some cut-off line for retro computer graphics, where they are too new for you to use? What is it about 8-bit that manages to sustain appeal for you?


At least not for me, I’m not interested in the retro version of 8-bits, so I don’t think about if something is too new to use or not.

I remember playing pong with my brother in the TV console, meet my friends at ‘ la sala de máquinas’  and how I had stuck in my head every night before going to sleep the Tetris song. I grow up with arcade games and graphic adventures but, it wasn’t until 21 century when I discover a C64 music archive on Internet, and all these memories becomes something else because of the music.

It wasn’t a revival, it was something else, the imaginary frame in my head that before was a picture now become pixels looking for to be animated.

I don’t really know, but I think what keeps my interested in 8-bit is the brutalism. Big blocky objects, raw animation techniques, few frames, cuts, etc. I think it’s better if the animation method is brutal, because then it contains so much more than with some detailed video where there’s less room to think on your own.

– What do you find interesting about making live visuals versus production work?


A Live Performance is always open to improvisation and mistakes, meanwhile production work is always under control in the time line. You can rehearse or planning live visuals but at the end you don’t know what is gonna happen. Is really fun put yourself in a non control mode, keeps the spark. And since I don’t really use VJ-software to perform, it’s always a challenge.

– What work have you done on combining and compositing 8-Bit and recorded video together?


As part of Entter (2000-2007), the video clip Fantasy’ by Goto80, and ‘Dietetic Music’ by Eat Rabbit with graphics from Otro. Both of them were my earliest works in the 8-Bit, 2004 and 2005. Based on video recordings and post-production. In latest video clips, I mixed photo animations and graphics like the ‘Droidduck’ by Psilodump (2010), ‘Pink Snow’ by La belle Indifference (2010) and ‘Polybius’ by tr1c3 (2010), based on the main live cinema project ‘Polybius’ with Goto80. Also parts of the vj set contains video and graphics mixed. The reason of that is because my first background was Analog photography. I started when I was 14 years old, with black & white films and experimenting in the lab. The first thing jumping in my mind is always a static picture, a frame. My work is based in the movement or animation of such frames.

– Can you describe your AV set with musician Goto80, Polybius? ( and your aims behind it?)

Polybius …. the idea came from a post I read in my brother’s blog in 2007. The post was about an urban myth about an arcade game from the 1980s (Polybius) that created a sensory and cognitive deprivation in its users. So I started to talked with Goto80 about it and how much I would like to do something with it and with him.  The basic idea was explode the links between fiction and reality by encouraging a loss of senses. But it was not until 2009 when the french collectif ‘Homemade’ invited me for a 2 weeks residence at Le maki (Angoulême, France) when the Polybius experience become something else tahn talks. I developed there a first 20 min version, using a ‘cute’ character like a rabbit to hide my really epileptic and apophenic purpose, and Goto80 was working in the audio online from Sweden. The project was officially presented at the Cimatics festival the same year.

In the beginning of the 2010 we develop together in Berlin the second version who combines line vector aesthetics with video manipulation and 8-bit technology to induce feelings of apophenia, amnesia and panic. The Polybius experience – invented and created by us in the form of a white rabbit with a sectarian-politonic-track to be stuck in your head.

[[ Tangent alert! See also: previous ‘C64 Shredding interview with GOTO80‘, and ‘Cappadocia Skies‘ – a clip I’d made about a hot air balloon ride, with music by one of GOTO80’s aliases, Extra Boy. ]]

– What’ve been the challenges of developing that, and what has worked or not, when performed live?


One of the biggest challenges was working in the distance via Spain-Berlin-Sweden thought Internet. Because we build the project together from the beginning and sometimes was really difficult to define and create the content without being in the same place. When we presented the project at Cimatics, we realized we need to meet physically to develop a second version and special place to performed it, out of the club experience. So in the beginning of 2010 we meet in Berlin for a week to prepared the second version, because we were invited by the PlazaPlus Festival in Eindhoven NL to performed it in january. We made a special pass before for the visualberlin collective at fh.meppen (Berlin) to test the extended version of 32min and got feed-backs from the public. The third and last version is pending, who icludes the physical game and an installation. But for this we need budget and maybe a residence to develop it. It’s one of the most complicated projects I have ever done.

– To what extent are you able to adapt the visual side of that with each performance?


My set is manual. To be able to adapt to whatever happens in the live performance. Before I was only using one laptop running an aplication who host all the visual content (graphics, animations, videos …) controlling by hand with the keyboard. So the rhythm was build in the way I click on the keyboard and load the different content. Now I’m working in a new set, who consists in a C64 and an Amiga, still in process, so I used the laptop as extra support with the same technic. A video mixer is used to change the sources, but there is not so much effects involve. The thing that takes more time is making all the animations, graphics and videos. I only used my own material, and always try to made a special set for each performance.

– Have your computer / animation processes ever entered / filtered / affected your dreams in any way?


Yes it does, because I listen so many times the songs when I’m working with it and also I dream with the animations. But ‘Polybius’ was something really insane, I had one of the tracks stuck in my head, like a trance mode to my own sense deleting experience.

– At the ‘Artists-Who-Inspired-Raquel Meyers’ Award Ceremony, who gets the following awards? 

– Visual artist who most steps outside the echo chamber of contemporary styles?

Nam June Paik, the retrospective exhibition ‘The Worlds of Nam June Paik’ in 2001 at Guggenheim Museum Bilbao I saw, put him for me in this category, like the “Magnet TV”.

– Visual artist with the most exquisite and hard to understand technique? 

Poison, I know the technique, but is not enough, because even if you use the same software you cannot have the same results. As PETSCII graphician was really impress how he made ‘2frames’ animations and graphics for the C64.

– Visual artist who best gets under your skin? ( transcends technique to grab your emotions ? )

Otromatic, he is my favourite 8 bit graphician. He become one of the reasons why I start to make Lo-fi graphics and animations.

– Best coherent, integrated audiovisual act?

Gangpol & mit. Really impressive performance, one of my favorites. I really enjoy the animations.

But wait, there’s more:

This is something really difficult to do because inspiration doesn’t come only from visuals. They are so many things involve in this process. Here there is some of them, older and newer inspirations:

Visions of Frank. The dreamlike world of ‘Frank’ a comic by Jim Woodring converted in animations.

– Jan Švankmajer and his surreal animations like ‘Meat Love‘.

Professor Balthazar, a cartoon series for children, created for television by the Croatian animator Zlatko Grgić. Watching this as a child build a surreal imagery, who come up when you become older.

– Poison, C64 graphician. The ‘Notemaker Demo II‘, all you can do just typing characters.

Russian and Eastern Europe cartoons (like Suur Toll– Estonia), even if we don’t share the same language, I can feel the eerie atmospheres.

– Bernd and Hilla Becher and their industrial buildings photographies. The motives of my early photographies were the factories buildings from my hometown at night when I was 15 years old.

– Kohei Yoshiyuki and his soft-core voyeur’s manual. 😛

– Stalker, film by Andrei Tarkovsky (1979). This one change something inside me in the 90s.

by j p, September 16, 2011 0 comments

The Adam Curtis Documentary Machine

If you’ve watched The Century of Self, The Power of Nightmares – or really, any series by Adam Curtis, (this could keep you busy for a while), then you’re aware of his formidable skills in crafting a compelling documentary. Fans have probably already seen his eagerly awaited most recent series, All Watched Over by Machines of Loving Grace, which claims that computers have failed to liberate us and instead have “distorted and simplified our view of the world around us”. Once again we find Curtis swinging his sword at the notion of power in the twentieth century, slashing his way through the deepest undergrowth of the BBC archives along the way.

As always, his arguments focus on the emergence of significant ideas in the past, from where he traces a path – to how they’ve impacted  the world today. And so, he explores the effects of Ayn Rand‘s ideas on American financial markets, looks into the selfish gene theory which holds that humans are machines controlled by genes, and examines how “the ‘ecosystem’ myth has been used for sinister means”. It’s fantastic as televisual essay, even if that essay repeats bits of his other essays, and occasionally feels like he may be stretching a point or ignoring others – so that his narrative threads can stay intact.

As ever, music features prominently (and if you like his style of music heavy editing, you try his even more musical co-production with theatre company PunchdrunkIt Felt Like A Kiss, featuring music composed by Damon Albarn from Blur.)

It also has an episode titled: “The Monkey In The Machine, and the Machine in the Monkey”.

But don’t trust me, try Adam’s blog at the BBC, which provides great background to his various research topics, or try these radio slabs of Jarvis Cocker interviewing Adam Curtis. As you might expect, Jarvis gives good interview. part 1part 2part 3 (via @emilezile). Bonus round Charlie Brooker show segment – How We All Became Richard Nixon ( aka paranoid and weird ).

And Then Comes The Parody


Above, The Loving Trap Of Pandora’s Nightmares, Written, edited and narrated by Ben Woodhams aka Psychonomy.

Narrates Ben, over the top of some creative commons licenced footage:

“This is a short film about a documentary film maker who made critically lauded films for the BBC, and about how, along the way, he proved that style always triumphs over substance. In 1992, a strange and brilliant That’s Life researcher with a Skinny Puppy CD embarked up on a career producing documentaries about how ideas can spark social movements. Adam Curtis believes that 200,000 guardian readers watching BBC2 can change the world. But this was a fantasy. In fact, he had created the televisual equivalent of a drunken late night wikipedia page with pretensions to narrative coherence.

Combining archive documentary material with interviews, Curtis filled the gaps by vomiting grainy library footage to the screen to a soundtrack Brian Eno and Nine Inch Nails. He had discovered, that it did not matter what footage he used, so long as he changed the shots so bewilderingly fast that the audience didn’t notice the chasm between argument and conclusion. This was especially effective when he simply cut the music mid-bar.”

by j p, September 9, 2011 3 Comments

Melbourne’s Winter of Pixels

Riding a bicycle downhill to the studio today – with blues skies all around – really felt like spring arriving. Winter seems to take longer to leave Melbourne than anywhere else in Australia, which is maybe why there’s so many visual art events crammed into the wintery months here. Samplers:

The Gertrude st Projection Festival

gertrude st projection festival

This grows nicely each year, transforming lots of shopfronts and buildings in Gertrude st for a week. Above, a nicely mapped facade by Olaf Meyer. There was apparently a pretty good opening night party of projections, which I missed due to projecting elsewhere for the Scattermusic label launch party. Below, a mapped sculptural piece by studio neighbour, Kit Webster, alongside a fancy dress store where peering into a camera projected your face onto that of a shopfront scuplture. (More projection photos).

gertrude st projection festival

Inherent Vice

inherent vice

The National Gallery of Victoria convinced some local comic artists (Pat GrantMandy OrdMichael Fikaris and Simon Hanselman + more) to transfer their private studios into the the public spotlight for a few weeks. The results included a zine fair, 24 hour comic jams, tents and drum-kits set-up in the studio, drawing lessons, an Inherent Vice tumblr and a steady stream of bug-eyed kids and adults wandering through. Check the article in the Australian, or the artist interviews on the Age website.

Winterpark Exhibition of Artworks Inspired by Album

I went to this because local video artist Lucy Benson, now in Berlin, had a hypnotic piece in it – ‘Gotta Sleep now’, but my camera phone couldn’t really capture her shimmery work. Below, a sculpture that nicely incorporates video and little people. Can’t figure out from the event page who actually made it though, maybe you can. Nice idea for an exhibition, and great to see the different interpretations of the tracks.

Winterpark exhibition

Nosaj Thing Live at Kensington

Nosaj Thing

Hadn’t even heard of the warehouse venue Nosaj was playing at – Revolt – and arrived to a building crazily decked out with technical and bar infrastructure, including pyramid mapped video sculptures by Kit in the distance. Came complete with a 90s black light chill out room. The Nosaj set was great, the rest of it got a bit wonk-saturated after a while.

Audiovisual Performances

virtual proximity and zeal

Zeal and Time Shield have been steadily honing their AV performances around town, and recently Zeal invited me to do an AV set at Bar Open in support of his threepiece Virtual Proximity (see above). I was quite happy with this set, playing with some ambient music, ocean footage and quartz patches in VDMX. Elsewhere, Sampology came down from the subtropics to do an AV show, and Naysayer and Gilsun more recently launched their new AV set. There be audiovisual things happening. (Often at Racket – first thursday of each month at Miss Libertines in the city, and Plug N Play – last Thu of each month at Kent st bar, Fitzroy. )

MÖBIUS by ENESS

MÖBIUS from ENESS on Vimeo. This ‘collaborative stop motion scuplture’ was the brain child of Benjamin Ducroz, an extension of his work with time lapse and physical sculpture – this time using lots of help from public volunteers in rearranging the pieces over and over throughout the day.

And yeah, Melbourne International Animation Festival and the 60th Melbourne International Film Festival just whipped past. Quite a few delights and surprises in there. Will bundle together a short post and some links to the films I liked in a while. This’ll have to do for now. Springtime!

by j p, September 2, 2011 0 comments

Video Sailing With Scattermusic Sound System


Above : sample of recent projection experiments with triangular screens made from nursery store bamboo, white lycra and gaff tape. After explorations in Sydney, I’ve been keen to continue playing with fragmented screens and composing video throughout a space. This is all made more interesting with the extra flexibility that a triplehead2go graphics card brings ( portions of panoramic output from one laptop to 2 or 3 projectors ), as well as Madmapper for easily and precisely aligning pixels to fit screens / objects / spare wall spaces etc. The Madmapper folk have been releasing an inspiring set of very detailed tutorials too, as well as pretty useful add-ons.

End result: Lots of fun – and a new set of challenges to deal with. Spatial composition with video is getting easier and easier, and as we outgrow the novelty of seeing buildings lit up / architectural deconstruction by light, there’s such ripe terrain to explore with today’s software. And as the barriers to entry continue to lower, it’ll be the imaginative approaches that prove most successful.

[[ Oh yeah – and that video – not a manifesto for spatial video by any means, just some example snippets from a fun night with the Scattermusic Sound System.. still getting my head around how this can all work well. And there be photos too. ]]

by j p, August 31, 2011 2 Comments

Live Video for Gotye, Behind the Scenes at the Sydney Opera House

Things you may already know about the Sydney Opera House:
– It is slowly sinking.
– The Danish architect behind it, Jorn Utzon, was forced from the project, and never returned to Australia.
– Anti-war activists climbed it to paint ‘No War’ XL in 2003.
– The legendary comic artist Robert Crumb was supposed to speak there as part of the 2011 Graphic Arts festival, but cancelled after an inflammatory Murdoch article was posted about him.

After doing live video for 2 shows there last weekend with the Gotye band, I can add to that list:
– It is a rabbit warren under the sails.
– The salad sandwiches in the green room are very ordinary.
– The elevator under the concert stage is faulty (I was trapped there with a weary tech guy for 5 tense minutes.. )

I got roped in to do live video for Gotye’s tour for his just released Making Mirrors album, which has accompanying animations for most songs. There’s some pretty nice work amongst it – I’ll have to do a follow-up post soon with links to all the animation houses. For me, my work is mostly editing and formatting to suit the main screen and 2 vertical side screens, then while the band plays – triggering short sections of these clips to ensure the right visual moments are synchronised with the band playing live.

Despite an almost comical list of headaches – long fog delays at Melbourne airport, animations arriving at the last minute, software quirks, a compressed set-up time, hardware quirks, that elevator(!) and so on – the first shows of the tour ended up running really well. Having a crack team of musicians (and tech folk) definitely helps in that regard (including Tim Shiel aka ‘Faux Pas’ beside me onstage). Below, the band and my hard-drive covered laptop during sound / vision check at the Opera House.

And the VDMX interface spreading its wings up on the screen briefly during rehearsal.

And once again, with people.

( More Gotye gig photos )

The Graphic Arts festival

Awesome choice for tour opener – showcasing an album and animations within a festival dedicated to comics. Graphic Arts had some great highlights this year:

– Jim Woodring, the author of FRANK, did a pretty mind-expanding talk on DEATH-CAKE apparently, and fantastic inking masterclass (attended by comic-friend Gregory Mackay (Francis Bear)).

– Tekkon Kinkreet – fantastic animated film – with accompanying live soundtrack by Plaid (Warp) + Fourplay (strings) + Synergy (robotic rubber limbed percussionists). Really luscious sound, really luscious film.

– Silent Comics – a series of comic panels projected while musicians provide a soundtrack. This included sound foley artists, Captain Beefheart-esque carnival bands, Seekae, Wally from Gotye in splinter-sample mode, and probably nailing it best, Plaid. Great idea for a session.

– Scott McCloud – from ‘Understanding Comics’ (also used as a multimedia bible in explaining media and visual storytelling concepts ) did a great one hour presentation, which harnessed visual support material as effectively as you’d hope a guy like him would. Lots of interesting points, though I found myself laughing at his interface observation-  “Why does Tom Cruise need a glove to do all that in Minority report?”. He also ended with this pretty funny reading of a scrolling comic that involved monkeys mutating into progressively crazier proportions.

– Pete Kuper – aka the guy who did Spy Vs Spy from Mad magazine.

– An assortment of Aussie comic artists doing talks and workshops – including Mandy Ord, Pat Grant and more.

Sadly Robert Crumb wasn’t part of the mix – but I was amused to learn from the Festival organiser about the communication process they had – “Yes, Robert uses email, but that involves….” –  his assistant scanning his recent emails, printing the interesting ones, highlighting the relevant bits, cutting those out and putting them in an envelope and mailing them to Robert, who replies on the back with his pen. When he’s around.

by j p, August 25, 2011 1 Comment